• Assembly-CSharp-Editor-firstpass.csproj
  • project /
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion=
"4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <PropertyGroup>
4     <Configuration Condition=
" '$(Configuration)' == '' ">Debug</Configuration>
5     <Platform Condition=
" '$(Platform)' == '' ">AnyCPU</Platform>
6     <ProductVersion>
10.0.20506</ProductVersion>
7     <SchemaVersion>
2.0</SchemaVersion>
8     <RootNamespace></RootNamespace>
9     <ProjectGuid>{E9D56DA3-C47C-EB41-
4347-8E472F4956B4}</ProjectGuid>
10     <OutputType>Library</OutputType>
11     <AppDesignerFolder>Properties</AppDesignerFolder>
12     <AssemblyName>Assembly-CSharp-Editor-firstpass</AssemblyName>
13     <TargetFrameworkVersion>v3.
5</TargetFrameworkVersion>
14     <FileAlignment>
512</FileAlignment>
15     <BaseDirectory>Assets</BaseDirectory>
16     <LangVersion>
default</LangVersion>
17 </PropertyGroup>
18   <PropertyGroup Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
19     <DebugSymbols>
true</DebugSymbols>
20     <DebugType>full</DebugType>
21     <Optimize>
false</Optimize>
22     <OutputPath>Temp\bin\Debug\</OutputPath>
23     <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
24     <ErrorReport>prompt</ErrorReport>
25     <WarningLevel>
4</WarningLevel>
26     <NoWarn>
0169</NoWarn>
27     <LangVersion>
default</LangVersion>
28 </PropertyGroup>
29   <PropertyGroup Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
30     <DebugType>pdbonly</DebugType>
31     <Optimize>
true</Optimize>
32     <OutputPath>Temp\bin\Release\</OutputPath>
33     <ErrorReport>prompt</ErrorReport>
34     <WarningLevel>
4</WarningLevel>
35     <NoWarn>
0169</NoWarn>
36     <LangVersion>
default</LangVersion>
37 </PropertyGroup>
38   <ItemGroup>
39     <Reference Include=
"System" />
40     <Reference Include=
"System.XML" />
41     <Reference Include=
"System.Core" />
42     <Reference Include=
"System.Runtime.Serialization" />
43     <Reference Include=
"System.Xml.Linq" />
44     <Reference Include=
"UnityEngine">
45       <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
46     </Reference>
47     <Reference Include=
"UnityEditor">
48       <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
49     </Reference>
50   </ItemGroup>
51   <ItemGroup>
52      <Compile Include=
"Assets\Plugins\Editor\VSCode.cs" />
53  <Reference Include=
"UnityEditor.Advertisements">
54  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
55  </Reference>
56  <Reference Include=
"nunit.framework">
57  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
58  </Reference>
59  <Reference Include=
"UnityEditor.EditorTestsRunner">
60  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
61  </Reference>
62  <Reference Include=
"UnityEngine.UI">
63  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
64  </Reference>
65  <Reference Include=
"UnityEditor.UI">
66  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
67  </Reference>
68  <Reference Include=
"UnityEngine.Networking">
69  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
70  </Reference>
71  <Reference Include=
"UnityEditor.Networking">
72  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
73  </Reference>
74  <Reference Include=
"UnityEditor.PlaymodeTestsRunner">
75  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll</HintPath>
76  </Reference>
77  <Reference Include=
"UnityEngine.PlaymodeTestsRunner">
78  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
79  </Reference>
80  <Reference Include=
"UnityEditor.TreeEditor">
81  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
82  </Reference>
83  <Reference Include=
"UnityEngine.Analytics">
84  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
85  </Reference>
86  <Reference Include=
"UnityEditor.Analytics">
87  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
88  </Reference>
89  <Reference Include=
"UnityEditor.HoloLens">
90  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
91  </Reference>
92  <Reference Include=
"UnityEngine.HoloLens">
93  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
94  </Reference>
95  <Reference Include=
"UnityEditor.VR">
96  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
97  </Reference>
98  <Reference Include=
"UnityEngine.VR">
99  <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
100  </Reference>
101  <Reference Include=
"UnityEditor.Graphs">
102  <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
103  </Reference>
104  <Reference Include=
"UnityEditor.Android.Extensions">
105  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
106  </Reference>
107  <Reference Include=
"UnityEditor.iOS.Extensions">
108  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
109  </Reference>
110  <Reference Include=
"UnityEditor.Tizen.Extensions">
111  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
112  </Reference>
113  <Reference Include=
"UnityEditor.WebGL.Extensions">
114  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
115  </Reference>
116  <Reference Include=
"UnityEditor.LinuxStandalone.Extensions">
117  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
118  </Reference>
119  <Reference Include=
"UnityEditor.WindowsStandalone.Extensions">
120  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
121  </Reference>
122  <Reference Include=
"UnityEditor.OSXStandalone.Extensions">
123  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
124  </Reference>
125  <Reference Include=
"SyntaxTree.VisualStudio.Unity.Bridge">
126  <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools
for Unity/2015/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
127  </Reference>
128  <Reference Include=
"UnityEditor.iOS.Extensions.Xcode">
129  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
130  </Reference>
131  <Reference Include=
"UnityEditor.iOS.Extensions.Common">
132  <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
133  </Reference>
134   </ItemGroup>
135   <Import Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
136   <!-- To modify your build process,
add your task inside one of the targets below and uncomment it.
137        Other similar extension points exist, see Microsoft.Common.targets.
138   <Target Name=
"BeforeBuild">
139   </Target>
140   <Target Name=
"AfterBuild">
141   </Target>
142   -->
143 </Project>


Gõ tìm kiếm nhanh...